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The AI That Designs Its Own Games

A picture of Barack Obama flashes up on the screen. There’s a big, warm smile on his face, but in the background there’s the sound of a helicopter gunship firing. “I searched for happy photos of...

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Procedural Generation Jam Is Worth Watching On Nov 8th

I wouldn’t normally post about something like this so early, but it’s cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to...

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Make Something That Makes Something At ProcJam

Last year’s ProcJam produced talks worth watching about the current state of procedural generation, while the game jam’s participants produced a number of fun games to play. Now the dates and speakers...

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How To Make A Great British Bake Off Game

The latest series of The Great British Bake Off has come to an end, causing those of us hooked by its cream-filled buns, end-of-the-pier puns, and oddly sincere celebration of the human spirit, to...

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ProcJam funding drive offers mystery proc-gen project mixtape to backers

The procedural generation game jam, ProcJam is seeking funding to help provide participants with a whole host of extra resources, from art assets to tutorials. ProcJam is organised by Michael Cook....

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Angelina is an AI that makes games, and now you can play some online

Have you heard the good word about Angelina? It’s the spawn of AI researcher Mike Cook, which he describes as “an artificial intelligence-powered research project that designs videogames”. He’s been...

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Clickuorice Allsorts: Mike Cook’s thoughts on OpenAI’s Dota bots

Yesterday, I told you about AI researcher Mike Cook and Angelina, his fancy AI that designs video games. Today, I’d like to tell you about Mike’s commentary on someone else’s work. OpenAI made...

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AI wizard Mike Cook wants OpenAI’s Dota bots to teach him, not beat him

In a little over four weeks, five AI bots will play a team of pro players at The International. OpenAI’s bots have learnt to play Dota 2 almost from scratch, building up an understanding of the game...

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Smarter Than I: Angelina and automated games design

Smarter Than I is a regular series where Matt explores AI’s potential to shape the future of video games. “The software should be an entity that you are interested in, invested in, and feel an...

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Digital storytellers, dinosaurs and newsroom bots: Seeds has them all

“Make something that makes something”, goes the tagline for Procjam. It’s an annual game(ish) jam that invites designers to come up with a procedurally generated something – but those projects aren’t...

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Ooh look, a new edition of that zine about AI-generated art and dinosaurs

I’m a big fan of people who spend their time prodding AI into doing weird, interesting, and possibly even useful things. Seeds is an annual zine talking about just that, either in theory or practice....

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